Today added two extremely useful things to the revival effort: SDL2 audio support and better diagnostics, which is a polite way of saying the game got better at making noise and better at explaining itself before doing something strange. Codex and Claude via GitHub Copilot were doing most of the implementation by this point, especially the repetitive conversion work, while I learned the part that matters more in the long run: how to guide, review, and correct coding agents before they turn “helpful first pass” into “fresh exciting bug.”