This was a day of small, oddly specific wins that make a game feel real again: better debug handling, path utilities, blend mode fixes, sprite drawing updates, F1 to F12 key mappings, waypoint table work, and even a nudge to the main menu logo script, which had apparently chosen drama. It was also exactly the kind of fiddly glue work that coding agents are great at, so Codex and Claude via GitHub Copilot handled most of the busy work while I did the supervision, because an AI will absolutely fix one thing and quietly invent two new problems nearby if you let it roam unsupervised.