Today is less about raw speed and more about making the handheld build look like a proper game again. I have cleaned up the data rebuilds and Linux packaging, refactored the main menu script, cut out the unused options path, and the whole front now works cleanly. More importantly, the main menu is now functional instead of crashing when I drive it with the control keys, which makes this feel a lot less like a renderer demo with ambitions and a lot more like an actual build.