One thing that keeps coming back into focus is that the handheld version really wants a proper save-and-continue feature. Not because save systems are glamorous, and not because I am trying to turn this into some giant modern progression layer, but because the whole point of having WizBall on a small device is that I can pick it up for five or ten minutes and make some progress. Right now the shape of the game still assumes a longer, more deliberate sitting. The hardware is asking for something more interruptible.

That means I want the game to remember enough of a run that I can stop when life gets in the way and resume later without feeling punished for not having half an hour free. If I can get that right, the PortMaster build stops being merely a novelty and starts fitting the rhythm of how I actually use a handheld: brief sessions, odd gaps in the day, and a lot of returning to games in tiny slices rather than ceremonially setting time aside for them.