Making It Easier To Dip Back In

One thing that keeps coming back into focus is that the handheld version really wants a proper save-and-continue feature. Not because save systems are glamorous, and not because I am trying to turn this into some giant modern progression layer, but because the whole point of having WizBall on a small device is that I can pick it up for five or ten minutes and make some progress. Right now the shape of the game still assumes a longer, more deliberate sitting. The hardware is asking for something more interruptible. ...

March 19, 2026 · 1 min · Craig Chandler