<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Release on Wizball Remake</title><link>http://craigchandler.xyz/wizball-remake/tags/release/</link><description>Recent content in Release on Wizball Remake</description><generator>Hugo -- 0.150.0</generator><language>en-au</language><lastBuildDate>Tue, 17 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://craigchandler.xyz/wizball-remake/tags/release/index.xml" rel="self" type="application/rss+xml"/><item><title>First Release Into The World</title><link>http://craigchandler.xyz/wizball-remake/posts/2026-03-17-first-release-day/</link><pubDate>Tue, 17 Mar 2026 00:00:00 +0000</pubDate><guid>http://craigchandler.xyz/wizball-remake/posts/2026-03-17-first-release-day/</guid><description>&lt;p&gt;Today was the first time this stopped being purely an internal project and became something I could actually hand to other people. I cut the first proper release, let the pipeline do its work, and then submitted the PortMaster package for testing. That is a very different feeling from getting a local build running on my own device. Local success still leaves plenty of room for invisible assumptions; handing it over for PortMaster testing is the point where those assumptions get interrogated by reality.&lt;/p&gt;</description></item></channel></rss>